How to Use the Consequence Command in Minecraft
This Minecraft tutorial explains how to use the /upshot command with screenshots and step-by-stride instructions.
You can requite a actor an effect (ie: potion effect) or remove an effect from a player whenever you want using the /event command in Minecraft. Let's explore how to use this cheat (game control).
Supported Platforms
The /issue command is bachelor in the following versions of Minecraft:
Platform | Supported (Version*) |
Java Edition (PC/Mac) | Yeah (ane.five) |
Pocket Edition (PE) | Yes (1.0.5) |
Xbox 360 | No |
Xbox I | Yes (1.ii) |
PS3 | No |
PS4 | Yes (1.14.0) |
Wii U | No |
Nintendo Switch | Yes (i.five.0) |
Windows x Edition | Aye (1.0.5) |
Pedagogy Edition | Yes (1.0.18) |
* The version that it was added or removed, if applicable.
Annotation: Pocket Edition (PE), Xbox 1, PS4, Nintendo Switch, and Windows 10 Edition are now called Bedrock Edition. We will continue to show them individually for version history.
Requirements
To run game commands in Minecraft, y'all have to turn cheats on in your world.
Effect Command
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Effect Command in Minecraft Coffee Edition (PC/Mac)
In Minecraft Java Edition (PC/Mac) ane.13, 1.14, ane.15, i.xvi, 1.17 and 1.18, the /effect command has unlike syntaxes depending on what you desire to do.
To requite a player an effect:
/effect requite <targets> <issue> [seconds] [amplifier] [hideParticles]
To remove an effect from a thespian:
/outcome clear <targets> [effect]
In Minecraft Coffee Edition (PC/Mac) ane.8, 1.9, 1.10, 1.11 and ane.12, the /result command has two different syntaxes.
To give a player an effect:
/effect <histrion> <outcome> [seconds] [amplifier] [hideParticles]
To remove an effect from a player:
/consequence <actor> articulate
Definitions
- targets or histrion is the proper name of the player (or a target selector) that you lot wish to give the effect to or remove the effects from.
- effect is the proper name of the potion effect. (Come across Minecraft Furnishings.)
- seconds is optional. Information technology is the number of seconds that the outcome should concluding. If you don't specify a elapsing, the effect will concluding for 30 seconds.
- amplifier is optional. It is the number to indicate the level of the effect. If y'all don't specify an amplifier, it volition default to 0.
- hideParticles is optional. It determines whether the effect particles are hidden. Information technology can be a value of true or false. If you lot don't specify a hideParticles value, information technology volition default to simulated and the particles will exist visible.
Effect Command in Minecraft Pocket Edition (PE)
In Minecraft Pocket Edition (PE), there are different syntaxes depending on what yous want to do.
To give a player an effect:
/effect <player> <effect> [seconds] [amplifier] [true¦false]
To remove an effect from a player:
/effect <thespian> clear
Definitions
- player is the name of the player (or a target selector) that y'all wish to give the effect to or remove the effects from.
- effect is the name of the potion consequence to add. (Encounter Minecraft Furnishings.)
- seconds is optional. It is the number of seconds that the issue should last. If you don't specify a duration, the upshot will last for thirty seconds.
- amplifier is optional. It is the number to bespeak the level of the effect. If you don't specify an amplifier, it will default to 0.
- true is optional. The outcome particles are hidden.
- false is optional. The effect particles are visible. (This is the default.)
Consequence Command in Minecraft Xbox I Edition
In Minecraft Xbox 1 Edition, there are different syntaxes depending on what you desire to do.
To give a player an effect:
/upshot <player> <effect> [seconds] [amplifier] [true¦simulated]
To remove an effect from a player:
/issue <player> clear
Definitions
- actor is the name of the role player (or a target selector) that you lot wish to give the upshot to or remove the effects from.
- effect is the proper name of the potion effect to add together. (See Minecraft Furnishings.)
- seconds is optional. It is the number of seconds that the event should last. If you lot don't specify a duration, the effect will final for xxx seconds.
- amplifier is optional. It is the number to signal the level of the event. If y'all don't specify an amplifier, it will default to 0.
- true is optional. The effect particles are subconscious.
- false is optional. The effect particles are visible. (This is the default.)
Effect Command in Minecraft PS4 Edition
In Minecraft PS4 Edition, in that location are different syntaxes depending on what yous want to do.
To give a player an upshot:
/upshot <player> <consequence> [seconds] [amplifier] [truthful¦false]
To remove an issue from a player:
/effect <thespian> clear
Definitions
- histrion is the name of the player (or a target selector) that you wish to give the upshot to or remove the effects from.
- consequence is the proper noun of the potion upshot to add together. (See Minecraft Effects.)
- seconds is optional. It is the number of seconds that the effect should last. If you don't specify a elapsing, the effect will last for 30 seconds.
- amplifier is optional. It is the number to signal the level of the effect. If yous don't specify an amplifier, it will default to 0.
- true is optional. The effect particles are hidden.
- simulated is optional. The outcome particles are visible. (This is the default.)
Consequence Command in Minecraft Nintendo Switch Edition
In Minecraft Nintendo Switch Edition, there are different syntaxes depending on what you want to practise.
To requite a actor an event:
/upshot <player> <effect> [seconds] [amplifier] [true¦false]
To remove an effect from a player:
/effect <thespian> clear
Definitions
- player is the name of the player (or a target selector) that you wish to give the result to or remove the effects from.
- effect is the name of the potion outcome to add. (See Minecraft Effects.)
- seconds is optional. It is the number of seconds that the effect should last. If you don't specify a elapsing, the issue will concluding for 30 seconds.
- amplifier is optional. It is the number to indicate the level of the upshot. If you don't specify an amplifier, it volition default to 0.
- true is optional. The issue particles are hidden.
- false is optional. The effect particles are visible. (This is the default.)
Effect Command in Minecraft Windows 10 Edition
In Minecraft Windows x Edition, there are different syntaxes depending on what you lot want to do.
To give a player an effect:
/effect <player> <effect> [seconds] [amplifier] [true¦false]
To remove an effect from a player:
/consequence <thespian> clear
Definitions
- player is the proper noun of the player (or a target selector) that you lot wish to requite the effect to or remove the effects from.
- effect is the name of the potion effect to add. (See Minecraft Effects.)
- seconds is optional. It is the number of seconds that the effect should last. If you don't specify a duration, the outcome will final for 30 seconds.
- amplifier is optional. It is the number to indicate the level of the issue. If you don't specify an amplifier, it will default to 0.
- true is optional. The consequence particles are subconscious.
- faux is optional. The effect particles are visible. (This is the default.)
Effect Command in Minecraft Education Edition
In Minecraft Education Edition, there are unlike syntaxes depending on what you lot desire to do.
To requite a actor an effect:
/event <player> <effect> [seconds] [amplifier] [truthful¦false]
To remove an effect from a actor:
/issue <player> clear
Definitions
- histrion is the proper noun of the player (or a target selector) that you wish to give the outcome to or remove the effects from.
- effect is the proper noun of the potion effect to add. (Come across Minecraft Effects.)
- seconds is optional. Information technology is the number of seconds that the effect should last. If y'all don't specify a duration, the effect will last for 30 seconds.
- amplifier is optional. It is the number to signal the level of the effect. If y'all don't specify an amplifier, it will default to 0.
- truthful is optional. The effect particles are subconscious.
- false is optional. The result particles are visible. (This is the default.)
Examples
- Java
- PE
- Xbox
- PS
- Nintendo
- Win10
- Edu
Example in Java Edition (PC/Mac) 1.13, i.xiv, 1.15, 1.16, 1.17 and i.18
To give the Conduit Power outcome to the player chosen DigMinecraft for 5000 seconds in Minecraft 1.thirteen, 1.14, 1.15, 1.16, 1.17 and ane.18:
/effect give DigMinecraft conduit_power 5000
To remove all furnishings from the player called DigMinecraft:
/effect clear DigMinecraft
To remove the Blindness result from all players:
/issue clear @a incomprehension
Example in Java Edition (PC/Mac) 1.11 and 1.12
To requite Strength IV to the player chosen DigMinecraft for 45 seconds in Minecraft 1.11 and 1.12:
/effect DigMinecraft minecraft:strength 45 3
To give Leap Boost Two to the player called DigMinecraft for fifty seconds:
/effect DigMinecraft eight fifty i
To remove all furnishings from the role player called DigMinecraft:
/issue DigMinecraft clear
To remove all effects from all players:
/issue @a clear
Case in Pocket Edition (PE)
To give Absorption Two to the player chosen Axe2Grind for 120 seconds in Minecraft PE:
/upshot Axe2Grind assimilation 120 1
To requite Dark Vision to all players for threescore seconds:
/effect @a night_vision lx
To remove all effects from the nearest player:
/effect @p clear
Example in Xbox I Edition
To give Burn down Resistance Iv to the player called TheEarthMover for 900 seconds in Minecraft Xbox One Edition:
/issue TheEarthMover fire_resistance 900 3
To give Haste to all players for 30 seconds:
/effect @a haste xxx
To remove all effects from the nearest player:
/outcome @p articulate
Example in PS4 Edition
To give Dark Vision to the player called DigMinecraft for 360 seconds in Minecraft PS4 Edition:
/effect DigMinecraft night_vision 360
To give Water Animate to all players for 95 seconds:
/effect @a water_breathing 95
To remove all effects from the nearest player:
/consequence @p clear
Example in Nintendo Switch Edition
To requite Water Breathing to the thespian called DigMinecraft for 99999 seconds in Minecraft Nintendo Switch Edition:
/effect DigMinecraft water_breathing 99999
To give Wellness Heave II to all players for 45 seconds:
/outcome @a health_boost 45 1
To remove all effects from all players:
/effect @a clear
Example in Windows 10 Edition
To requite Night Vision to the actor called TheExcavator for 3000 seconds in Minecraft Windows 10 Edition:
/effect TheExcavator night_vision 3000
To requite Strength Ii to the nearest player for 95 seconds:
/outcome @p force 95 1
To remove all effects from a random role player:
/upshot @r clear
Case in Education Edition
To give Nighttime Vision to the player chosen TheEarthMover for 250 seconds in Minecraft Education Edition:
/issue TheEarthMover night_vision 250
To give Levitation III to the nearest histrion for 100 seconds:
/event @p levitation 100 2
To remove all effects from all players:
/event @a clear
How to Enter the Command
one. Open the Chat Window
The easiest fashion to run a command in Minecraft is within the chat window. The game control to open the conversation window depends on the version of Minecraft:
2. Type the Control
Nosotros volition encompass examples of how to utilise the /issue control to give an effect using both the Result Name as well as the Effect ID. Also, we will show you how to utilize the /effect command articulate all effects from a player.
Add Effect using Effect Name
Allow's start past showing how to add an consequence to a player using an Outcome Proper name.
For instance, you could add the force event to the player called DigMinecraft with the post-obit command:
/effect DigMinecraft minecraft:force 45 three
Blazon the command in the chat window and printing the Enter key to run the control.
This /effect control uses a Proper noun value of strength, a duration of 45 seconds, and an amplifier of three. This will requite the player chosen DigMinecraft the result of Strength Iv for 45 seconds.
The amplifier is used to increment the level of the effect. These are some consequence/amplifier combinations for the strength event so that you tin can meliorate understand what the amplifier value does in the /issue command.
Effect Name | Amplifier | Outcome |
strength | 0 | Strength |
strength | 1 | Strength Ii |
strength | ii | Forcefulness III |
forcefulness | iii | Force Iv |
forcefulness | iv | Strength V |
Once you have entered the control, you volition meet the bulletin "Given Forcefulness (ID 5) x three to DigMinecraft for 45 seconds" appear in the lower left corner of the game window. This indicates that that effect has been given.
The player called DigMinecraft has been given Force IV for 45 seconds. The game control to view the electric current furnishings for your thespian depends on your version of Minecraft.
See a list of all Minecraft Effects, if yous need an Upshot ID or Name value.
Add together Upshot using Event ID
In the first example, nosotros added an issue to a player using an effect Name (ie: strength). Now let's prove you how to add an consequence using the Effect ID.
For instance, you lot could add together the Spring Boost effect to the histrion called DigMinecraft with the post-obit control:
/issue DigMinecraft 8 l 1
This /effect command uses an ID value of 8, a elapsing of 50 seconds, and an amplifier of 1. This will requite the role player chosen DigMinecraft the effect of Jump Heave Ii for 50 seconds.
The amplifier is used to increment the level of the outcome. These are the effect/amplifier combinations for the Jump Boost effect.
Effect ID | Amplifier | Effect |
8 | 0 | Jump Heave |
8 | one | Bound Boost 2 |
eight | 2 | Leap Boost 3 |
eight | iii | Jump Boost Four |
Once the crook has been entered, you will see the message "Given Jump Boost (ID eight) x 1 to DigMinecraft for fifty seconds" appear in the lower left corner of the game window.
The actor called DigMinecraft has been given Spring Heave II for fifty seconds.
Run into a list of all Minecraft Effects, if you need an Consequence ID or Name value.
Clear All Furnishings
You tin can also use the /effect command to articulate all furnishings from a player.
For example, yous could remove all effects from the player called DigMinecraft with the following command:
/outcome DigMinecraft clear
Type the command in the chat window and printing the Enter key to run the command.
This /consequence control volition clear all of the effects from the player called DigMinecraft.
Once the cheat has been entered, you volition see the message "Took all effects from DigMinecraft" announced in the lower left corner of the game window. This indicates that all furnishings given to DigMinecraft are at present removed.
Congratulations, yous have learned how to apply the /effect command in Minecraft.
Effect Lists
Discover the effect ID or name to utilise in the /event command from one of the lists beneath:
Other Game Commands
You can use other commands and cheats in Minecraft such as:
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